lu
2024-10-28 bc4493dec762784f6695dd0723cbb0973f68a0ef
进度条
已添加3个文件
240 ■■■■■ 文件已修改
DevApp/Gs.DevApp/UserControl/XtraUserControl1.Designer.cs 58 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
DevApp/Gs.DevApp/UserControl/XtraUserControl1.cs 62 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
DevApp/Gs.DevApp/UserControl/XtraUserControl1.resx 120 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
DevApp/Gs.DevApp/UserControl/XtraUserControl1.Designer.cs
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namespace Gs.DevApp.UserControl
{
    partial class XtraUserControl1
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;
        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }
        #region Component Designer generated code
        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.labelControl1 = new DevExpress.XtraEditors.LabelControl();
            this.SuspendLayout();
            //
            // labelControl1
            //
            this.labelControl1.Location = new System.Drawing.Point(0, 34);
            this.labelControl1.Name = "labelControl1";
            this.labelControl1.Size = new System.Drawing.Size(81, 18);
            this.labelControl1.TabIndex = 0;
            this.labelControl1.Text = "labelControl1";
            //
            // XtraUserControl1
            //
            this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 18F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.labelControl1);
            this.Name = "XtraUserControl1";
            this.Size = new System.Drawing.Size(295, 150);
            this.ResumeLayout(false);
            this.PerformLayout();
        }
        #endregion
        private DevExpress.XtraEditors.LabelControl labelControl1;
    }
}
DevApp/Gs.DevApp/UserControl/XtraUserControl1.cs
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using DevExpress.XtraEditors;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Gs.DevApp.UserControl
{
    public partial class XtraUserControl1 : DevExpress.XtraEditors.XtraUserControl
    {
        private Timer timer;
        private int angle = 0;
        public XtraUserControl1()
        {
            InitializeComponent();
            this.DoubleBuffered = true;
            timer = new Timer();
            timer.Interval = 1000 / 60; // 60帧/秒
            timer.Tick += Timer_Tick;
        }
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);
            DrawLoadingCircle(e.Graphics);
        }
        private void DrawLoadingCircle(Graphics g)
        {
            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
            int radius = Math.Min(this.Width, this.Height) / 2 - 5;
            Rectangle rect = new Rectangle(this.Width / 2 - radius, this.Height / 2 - radius, radius * 2, radius * 2);
            using (SolidBrush brush = new SolidBrush(Color.FromArgb(128, Color.Blue)))
            {
                g.FillPie(brush, rect, angle, 90);
            }
            labelControl1.Text = DateTime.Now.ToString();
        }
        private void Timer_Tick(object sender, EventArgs e)
        {
            angle = (angle + 30) % 360;
            this.Invalidate();
        }
        public void Start()
        {
            timer.Start();
        }
        public void Stop()
        {
            timer.Stop();
        }
    }
}
DevApp/Gs.DevApp/UserControl/XtraUserControl1.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
  <!--
    Microsoft ResX Schema
    Version 2.0
    The primary goals of this format is to allow a simple XML format
    that is mostly human readable. The generation and parsing of the
    various data types are done through the TypeConverter classes
    associated with the data types.
    Example:
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
    There are any number of "resheader" rows that contain simple
    name/value pairs.
    Each data row contains a name, and value. The row also contains a
    type or mimetype. Type corresponds to a .NET class that support
    text/value conversion through the TypeConverter architecture.
    Classes that don't support this are serialized and stored with the
    mimetype set.
    The mimetype is used for serialized objects, and tells the
    ResXResourceReader how to depersist the object. This is currently not
    extensible. For a given mimetype the value must be set accordingly:
    Note - application/x-microsoft.net.object.binary.base64 is the format
    that the ResXResourceWriter will generate, however the reader can
    read any of the formats listed below.
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.
    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
</root>