| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap changedatasourcepivottable_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("changedatasourcepivottable_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap chartsshowlegend_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("chartsshowlegend_32x32", resourceCulture); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap checkbox2_32x323 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("checkbox2_32x323", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap checkbuttons_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("checkbuttons_16x16", resourceCulture); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap checkbuttons_32x322 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("checkbuttons_32x322", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap clearformatting_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("clearformatting_16x16", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap cleartablestyle_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("cleartablestyle_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap cleartablestyle_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("cleartablestyle_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap copymodeldifferences_32x321 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("copymodeldifferences_32x321", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap csharp_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("csharp_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap customizegrid_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("customizegrid_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap deletelist2_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("deletelist2_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap down_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("down_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap download_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("download_16x16", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap download_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("download_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap drilldownonarguments_chart_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("drilldownonarguments_chart_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap employee_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("employee_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap employee_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("employee_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap employee_32x321 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("employee_32x321", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap exportfile_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("exportfile_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap exportfile_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("exportfile_32x32", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap fill_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("fill_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap fill_32x321 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("fill_32x321", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap iconsetarrows3_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("iconsetarrows3_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap ide_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("ide_16x16", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap knowledgebasearticle_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("knowledgebasearticle_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap knowledgebasearticle_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("knowledgebasearticle_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap loadfrom_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("loadfrom_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap login_bg6 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("login_bg6", resourceCulture); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap lookup_reference_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("lookup&reference_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap lookup_reference_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("lookup&reference_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap mapit_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("mapit_16x16", resourceCulture); |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static DevExpress.Utils.Svg.SvgImage open2 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("open2", resourceCulture); |
| | | return ((DevExpress.Utils.Svg.SvgImage)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap printernetwork_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("printernetwork_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap printlayoutview_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("printlayoutview_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap printlayoutview_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("printlayoutview_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap publicfix_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("publicfix_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap publicfix_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("publicfix_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap publicfix_32x321 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("publicfix_32x321", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap renamedatasource_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("renamedatasource_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap renamedatasource_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("renamedatasource_32x32", resourceCulture); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap reset_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("reset_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap reviewingpane_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("reviewingpane_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap richeditcleartablestyle_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("richeditcleartablestyle_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap show_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("show_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap show_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("show_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap showworktimeonly_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("showworktimeonly_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | internal static System.Drawing.Bitmap sortasc_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("sortasc_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap sortasc_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("sortasc_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap sortasc_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("sortasc_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap sortasc_32x321 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("sortasc_32x321", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | internal static System.Drawing.Bitmap time2_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("time2_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap trackingchanges_accept_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("trackingchanges_accept_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap up2_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("up2_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap updatetableofcontents_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("updatetableofcontents_16x16", resourceCulture); |