| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap _3dclusteredcolumn_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("3dclusteredcolumn_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap _3dcolumn_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("3dcolumn_16x16", resourceCulture); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap announcement_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("announcement_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap apply_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("apply_32x32", resourceCulture); |
| | |
| | | get { |
| | | object obj = ResourceManager.GetObject("area3d_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static DevExpress.Utils.Svg.SvgImage bo_dashboard { |
| | | get { |
| | | object obj = ResourceManager.GetObject("bo_dashboard", resourceCulture); |
| | | return ((DevExpress.Utils.Svg.SvgImage)(obj)); |
| | | } |
| | | } |
| | | |
| | |
| | | internal static System.Drawing.Bitmap bodepartment_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("bodepartment_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap bodetails_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("bodetails_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap bodetails_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("bodetails_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap boreport2_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("boreport2_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap bouser_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("bouser_16x16", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap bouser_16x162 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("bouser_16x162", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static DevExpress.Utils.Svg.SvgImage calculatenow { |
| | | get { |
| | | object obj = ResourceManager.GetObject("calculatenow", resourceCulture); |
| | | return ((DevExpress.Utils.Svg.SvgImage)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap calculatenow_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("calculatenow_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap checkbox2_32x324 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("checkbox2_32x324", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap checkbuttons_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("checkbuttons_16x16", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap close_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("close_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap column2_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("column2_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | internal static System.Drawing.Bitmap customizegrid_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("customizegrid_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap dafualtfax_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("dafualtfax_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static DevExpress.Utils.Svg.SvgImage defaultprinter { |
| | | get { |
| | | object obj = ResourceManager.GetObject("defaultprinter", resourceCulture); |
| | | return ((DevExpress.Utils.Svg.SvgImage)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap defaultprinter_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("defaultprinter_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap edit_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("edit_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap edit_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("edit_32x32", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap editname_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("editname_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap editname_32x321 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("editname_32x321", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap error123 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("error123", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap exportfile_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("exportfile_16x16", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap exportfile_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("exportfile_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap exporttopdf_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("exporttopdf_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | internal static System.Drawing.Bitmap first_32x321 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("first_32x321", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap fontsizeincrease_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("fontsizeincrease_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap fontsizeincrease_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("fontsizeincrease_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap fontsizeincrease_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("fontsizeincrease_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap fontsizeincrease_32x321 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("fontsizeincrease_32x321", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap login_bg6 { |
| | | internal static System.Drawing.Bitmap login_bgOk { |
| | | get { |
| | | object obj = ResourceManager.GetObject("login_bg6", resourceCulture); |
| | | object obj = ResourceManager.GetObject("login_bgOk", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap lookup_reference_16x163 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("lookup&reference_16x163", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap lookup_reference_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("lookup&reference_32x32", resourceCulture); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap meeting_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("meeting_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap meeting_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("meeting_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap meeting_32x321 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("meeting_32x321", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap ok123 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("ok123", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static DevExpress.Utils.Svg.SvgImage open2 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("open2", resourceCulture); |
| | | return ((DevExpress.Utils.Svg.SvgImage)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap operatingsystem_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("operatingsystem_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap operatingsystem_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("operatingsystem_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap pencolor_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("pencolor_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap pie3_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("pie3_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap printarea_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("printarea_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | |
| | | internal static System.Drawing.Bitmap printlayoutview_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("printlayoutview_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap projectfile_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("projectfile_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap properties_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("properties_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap recurringappointment_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("recurringappointment_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static DevExpress.Utils.Svg.SvgImage redtoblack { |
| | | get { |
| | | object obj = ResourceManager.GetObject("redtoblack", resourceCulture); |
| | | return ((DevExpress.Utils.Svg.SvgImage)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap refresh_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("refresh_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap replace_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("replace_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap replace_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("replace_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap reset_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("reset_16x16", resourceCulture); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap selectvaluespivottable_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("selectvaluespivottable_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap sendpdf_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("sendpdf_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap sendxls_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("sendxls_16x16", resourceCulture); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap show_16x162 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("show_16x162", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap show_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("show_32x32", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap showworktimeonly_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("showworktimeonly_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap snapmodifytablecellstyle_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("snapmodifytablecellstyle_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | internal static System.Drawing.Bitmap spellcheck_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("spellcheck_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap splinearea_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("splinearea_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap stackedsplinearea_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("stackedsplinearea_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap statistical_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("statistical_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap subreport_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("subreport_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap subreport_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("subreport_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap upload_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("upload_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap user_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("user_16x16", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap user_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("user_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap user_16x162 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("user_16x162", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap user_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("user_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap zoom100_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("zoom100_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap zoom100_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("zoom100_32x32", resourceCulture); |