lu
2025-03-18 81a3c74280dd216deaf357b1e143a372c1a907e3
DevApp/Gs.DevApp/Properties/Resources.Designer.cs
@@ -63,6 +63,16 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap _3dclusteredcolumn_32x32 {
            get {
                object obj = ResourceManager.GetObject("3dclusteredcolumn_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap _3dcolumn_16x16 {
            get {
                object obj = ResourceManager.GetObject("3dcolumn_16x16", resourceCulture);
@@ -197,6 +207,16 @@
            get {
                object obj = ResourceManager.GetObject("area3d_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage bo_dashboard {
            get {
                object obj = ResourceManager.GetObject("bo_dashboard", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        
@@ -513,6 +533,16 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap column2_32x32 {
            get {
                object obj = ResourceManager.GetObject("column2_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap convert_16x16 {
            get {
                object obj = ResourceManager.GetObject("convert_16x16", resourceCulture);
@@ -616,6 +646,36 @@
        internal static System.Drawing.Bitmap customizegrid_32x32 {
            get {
                object obj = ResourceManager.GetObject("customizegrid_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap dafualtfax_32x32 {
            get {
                object obj = ResourceManager.GetObject("dafualtfax_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。
        /// </summary>
        internal static DevExpress.Utils.Svg.SvgImage defaultprinter {
            get {
                object obj = ResourceManager.GetObject("defaultprinter", resourceCulture);
                return ((DevExpress.Utils.Svg.SvgImage)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap defaultprinter_32x32 {
            get {
                object obj = ResourceManager.GetObject("defaultprinter_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
@@ -776,6 +836,16 @@
        internal static System.Drawing.Bitmap editname_32x32 {
            get {
                object obj = ResourceManager.GetObject("editname_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap editname_32x321 {
            get {
                object obj = ResourceManager.GetObject("editname_32x321", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
@@ -1363,6 +1433,26 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap pie3_32x32 {
            get {
                object obj = ResourceManager.GetObject("pie3_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap printarea_32x32 {
            get {
                object obj = ResourceManager.GetObject("printarea_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap printernetwork_16x16 {
            get {
                object obj = ResourceManager.GetObject("printernetwork_16x16", resourceCulture);
@@ -1396,6 +1486,16 @@
        internal static System.Drawing.Bitmap printlayoutview_32x32 {
            get {
                object obj = ResourceManager.GetObject("printlayoutview_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap projectfile_16x16 {
            get {
                object obj = ResourceManager.GetObject("projectfile_16x16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
@@ -1483,6 +1583,16 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap refresh_16x16 {
            get {
                object obj = ResourceManager.GetObject("refresh_16x16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap refresh_32x32 {
            get {
                object obj = ResourceManager.GetObject("refresh_32x32", resourceCulture);