| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap _3dclusteredcolumn_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("3dclusteredcolumn_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap _3dcolumn_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("3dcolumn_16x16", resourceCulture); |
| | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 DevExpress.Utils.Svg.SvgImage 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static DevExpress.Utils.Svg.SvgImage bo_dashboard { |
| | | get { |
| | | object obj = ResourceManager.GetObject("bo_dashboard", resourceCulture); |
| | | return ((DevExpress.Utils.Svg.SvgImage)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap bodepartment_16x16 { |
| | |
| | | internal static System.Drawing.Bitmap boposition2_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("boposition2_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap boreport2_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("boreport2_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | internal static System.Drawing.Bitmap close_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("close_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap column2_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("column2_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap lookup_reference_16x163 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("lookup&reference_16x163", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap lookup_reference_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("lookup&reference_32x32", resourceCulture); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap pie3_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("pie3_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap printarea_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("printarea_32x32", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap printlayoutview_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("printlayoutview_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap projectfile_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("projectfile_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap replace_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("replace_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap replace_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("replace_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap reset_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("reset_16x16", resourceCulture); |
| | |
| | | internal static System.Drawing.Bitmap saveall_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("saveall_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap selectvaluespivottable_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("selectvaluespivottable_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap splinearea_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("splinearea_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap stackedsplinearea_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("stackedsplinearea_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap task_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("task_16x16", resourceCulture); |