lg
2024-09-06 3d6533f1381e3e513ffb3d65bf34fb254f967088
DevApp/Gs.DevApp/Properties/Resources1.Designer.cs
@@ -353,6 +353,36 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap editrangepermission_16x16 {
            get {
                object obj = ResourceManager.GetObject("editrangepermission_16x16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap editrangepermission_32x32 {
            get {
                object obj = ResourceManager.GetObject("editrangepermission_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap encryptdocument_32x32 {
            get {
                object obj = ResourceManager.GetObject("encryptdocument_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap exportfile_16x16 {
            get {
                object obj = ResourceManager.GetObject("exportfile_16x16", resourceCulture);
@@ -643,6 +673,16 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap saveall_32x32 {
            get {
                object obj = ResourceManager.GetObject("saveall_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap serieslines_32x32 {
            get {
                object obj = ResourceManager.GetObject("serieslines_32x32", resourceCulture);