| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap print_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("print_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap print_16x161 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("print_16x161", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap print_16x162 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("print_16x162", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap print_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("print_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap print_32x321 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("print_32x321", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap print_32x322 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("print_32x322", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap printarea_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("printarea_32x32", resourceCulture); |
| | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap printer_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("printer_16x16", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap printer_32x32 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("printer_32x32", resourceCulture); |
| | | return ((System.Drawing.Bitmap)(obj)); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 查找 System.Drawing.Bitmap 类型的本地化资源。 |
| | | /// </summary> |
| | | internal static System.Drawing.Bitmap printernetwork_16x16 { |
| | | get { |
| | | object obj = ResourceManager.GetObject("printernetwork_16x16", resourceCulture); |