winform+dev的前后台分离标准项目
lg
2024-08-27 3aa008c8ce56cbd4cc981ba10a8b4c143208ad48
DevApp/Gs.DevApp/Properties/Resources.Designer.cs
@@ -133,6 +133,16 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap chartsshowlegend_32x32 {
            get {
                object obj = ResourceManager.GetObject("chartsshowlegend_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap checkbox_32x32 {
            get {
                object obj = ResourceManager.GetObject("checkbox_32x32", resourceCulture);
@@ -233,6 +243,16 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap edit_32x32 {
            get {
                object obj = ResourceManager.GetObject("edit_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap editingfillleft_32x32 {
            get {
                object obj = ResourceManager.GetObject("editingfillleft_32x32", resourceCulture);
@@ -293,6 +313,26 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap fullstackedcolumn3d_32x32 {
            get {
                object obj = ResourceManager.GetObject("fullstackedcolumn3d_32x32", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap knowledgebasearticle_16x16 {
            get {
                object obj = ResourceManager.GetObject("knowledgebasearticle_16x16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap legendnone2_32x32 {
            get {
                object obj = ResourceManager.GetObject("legendnone2_32x32", resourceCulture);
@@ -316,6 +356,16 @@
        internal static System.Drawing.Bitmap listmultilevel_16x16 {
            get {
                object obj = ResourceManager.GetObject("listmultilevel_16x16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap mapit_16x16 {
            get {
                object obj = ResourceManager.GetObject("mapit_16x16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
@@ -393,6 +443,16 @@
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap time2_16x16 {
            get {
                object obj = ResourceManager.GetObject("time2_16x16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        /// <summary>
        ///   查找 System.Drawing.Bitmap 类型的本地化资源。
        /// </summary>
        internal static System.Drawing.Bitmap trackingchanges_allmarkup_16x16 {
            get {
                object obj = ResourceManager.GetObject("trackingchanges_allmarkup_16x16", resourceCulture);