#region
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using System;
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using System.Drawing;
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using System.Runtime.InteropServices;
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#endregion
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namespace CSFrameworkV5.UserCustom
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{
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public class ScreenCapture
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{
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/// <summary>
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/// 指定窗口截图
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/// </summary>
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/// <param name="handle">窗口句柄. (在windows应用程序中, 从Handle属性获得)</param>
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/// <returns></returns>
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public static Image CaptureWindow(IntPtr handle)
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{
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var hdcSrc = User32.GetWindowDC(handle);
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var windowRect = new User32.RECT();
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User32.GetWindowRect(handle, ref windowRect);
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var width = windowRect.right - windowRect.left;
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var height = windowRect.bottom - windowRect.top;
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var hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
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var hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, width, height);
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var hOld = GDI32.SelectObject(hdcDest, hBitmap);
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GDI32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0,
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GDI32.SRCCOPY);
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GDI32.SelectObject(hdcDest, hOld);
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GDI32.DeleteDC(hdcDest);
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User32.ReleaseDC(handle, hdcSrc);
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Image img = Image.FromHbitmap(hBitmap);
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GDI32.DeleteObject(hBitmap);
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return img;
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}
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/// <summary>
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/// 辅助类 定义 Gdi32 API 函数
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/// </summary>
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private class GDI32
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{
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public const int SRCCOPY = 0x00CC0020;
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[DllImport("gdi32.dll")]
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public static extern bool BitBlt(IntPtr hObject, int nXDest,
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int nYDest,
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int nWidth, int nHeight, IntPtr hObjectSource,
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int nXSrc, int nYSrc, int dwRop);
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[DllImport("gdi32.dll")]
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public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC,
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int nWidth,
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int nHeight);
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[DllImport("gdi32.dll")]
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public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
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[DllImport("gdi32.dll")]
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public static extern bool DeleteDC(IntPtr hDC);
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[DllImport("gdi32.dll")]
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public static extern bool DeleteObject(IntPtr hObject);
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[DllImport("gdi32.dll")]
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public static extern IntPtr
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SelectObject(IntPtr hDC, IntPtr hObject);
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}
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/// <summary>
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/// 辅助类 定义User32 API函数
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/// </summary>
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private class User32
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{
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[DllImport("user32.dll")]
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public static extern IntPtr GetWindowDC(IntPtr hWnd);
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[DllImport("user32.dll")]
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public static extern IntPtr GetWindowRect(IntPtr hWnd,
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ref RECT rect);
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[DllImport("user32.dll")]
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public static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC);
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[StructLayout(LayoutKind.Sequential)]
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public struct RECT
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{
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public int left;
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public int top;
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public int right;
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public int bottom;
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}
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}
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}
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}
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