//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.18444
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace CSFrameworkV5.Library.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CSFrameworkV5.Library.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 使用此强类型资源类,为所有资源查找
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/// 重写当前线程的 CurrentUICulture 属性。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _03 {
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get {
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object obj = ResourceManager.GetObject("03", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _16_Connets {
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get {
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object obj = ResourceManager.GetObject("16_Connets", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _16_CurrentStock {
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get {
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object obj = ResourceManager.GetObject("16_CurrentStock", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _16_CustomerQuery {
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get {
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object obj = ResourceManager.GetObject("16_CustomerQuery", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _2009011340768021 {
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get {
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object obj = ResourceManager.GetObject("2009011340768021", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _24_Cancel {
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get {
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object obj = ResourceManager.GetObject("24_Cancel", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找类似于 (Icon) 的 System.Drawing.Icon 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Icon _24_Clone {
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get {
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object obj = ResourceManager.GetObject("_24_Clone", resourceCulture);
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return ((System.Drawing.Icon)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _24_customer {
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get {
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object obj = ResourceManager.GetObject("24_customer", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _24_Exit {
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get {
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object obj = ResourceManager.GetObject("24_Exit", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _24_Export {
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get {
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object obj = ResourceManager.GetObject("24_Export", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _24_Export1 {
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get {
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object obj = ResourceManager.GetObject("24_Export1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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internal static System.Drawing.Bitmap _16_Close
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{
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get
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{
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object obj = ResourceManager.GetObject("16_Close", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _24_StockQuery {
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get {
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object obj = ResourceManager.GetObject("24_StockQuery", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _24_ViewContent {
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get {
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object obj = ResourceManager.GetObject("24_ViewContent", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_BackupDatabase {
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get {
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object obj = ResourceManager.GetObject("48_BackupDatabase", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_CTMUser {
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get {
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object obj = ResourceManager.GetObject("48_CTMUser", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_Customer {
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get {
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object obj = ResourceManager.GetObject("48_Customer", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_Depart {
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get {
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object obj = ResourceManager.GetObject("48_Depart", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_Expense {
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get {
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object obj = ResourceManager.GetObject("48_Expense", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_MaintainItem {
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get {
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object obj = ResourceManager.GetObject("48_MaintainItem", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_MenuAuth {
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get {
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object obj = ResourceManager.GetObject("48_MenuAuth", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_MenuAuth1 {
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get {
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object obj = ResourceManager.GetObject("48_MenuAuth1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_MenuAuth11 {
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get {
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object obj = ResourceManager.GetObject("48_MenuAuth11", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_MenuAuth12 {
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get {
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object obj = ResourceManager.GetObject("48_MenuAuth12", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_OperateLog {
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get {
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object obj = ResourceManager.GetObject("48_OperateLog", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_PaymentTerm {
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get {
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object obj = ResourceManager.GetObject("48_PaymentTerm", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_PaymentType {
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get {
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object obj = ResourceManager.GetObject("48_PaymentType", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_PeriodEnd {
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get {
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object obj = ResourceManager.GetObject("48_PeriodEnd", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_Pn {
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get {
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object obj = ResourceManager.GetObject("48_Pn", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_Quotation {
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get {
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object obj = ResourceManager.GetObject("48_Quotation", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _48_StockType {
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get {
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object obj = ResourceManager.GetObject("48_StockType", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap accept {
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get {
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object obj = ResourceManager.GetObject("accept", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap BO_Category {
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get {
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object obj = ResourceManager.GetObject("BO_Category", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap child {
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get {
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object obj = ResourceManager.GetObject("child", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Customer {
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get {
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object obj = ResourceManager.GetObject("Customer", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Customer1 {
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get {
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object obj = ResourceManager.GetObject("Customer1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap CustomException1 {
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get {
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object obj = ResourceManager.GetObject("CustomException1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap database_down {
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get {
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object obj = ResourceManager.GetObject("database_down", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap database_process {
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get {
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object obj = ResourceManager.GetObject("database_process", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap description_icon {
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get {
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object obj = ResourceManager.GetObject("description-icon", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap find50x50 {
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get {
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object obj = ResourceManager.GetObject("find50x50", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap hr {
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get {
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object obj = ResourceManager.GetObject("hr", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap info_32x32 {
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get {
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object obj = ResourceManager.GetObject("info-32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap logo_for_app_title_v4 {
|
get {
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object obj = ResourceManager.GetObject("logo-for-app-title-v4", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
|
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
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internal static System.Drawing.Bitmap MenuBar_Refresh {
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get {
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object obj = ResourceManager.GetObject("MenuBar_Refresh", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
|
|
/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap module_title {
|
get {
|
object obj = ResourceManager.GetObject("module_title", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap navigate_48 {
|
get {
|
object obj = ResourceManager.GetObject("navigate_48", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap Outbox {
|
get {
|
object obj = ResourceManager.GetObject("Outbox", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap page_search {
|
get {
|
object obj = ResourceManager.GetObject("page_search", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap process_accept {
|
get {
|
object obj = ResourceManager.GetObject("process_accept", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap PublicFix_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("PublicFix_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap remove {
|
get {
|
object obj = ResourceManager.GetObject("remove", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap sibling {
|
get {
|
object obj = ResourceManager.GetObject("sibling", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap sound {
|
get {
|
object obj = ResourceManager.GetObject("sound", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap sound1 {
|
get {
|
object obj = ResourceManager.GetObject("sound1", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap temp_auth {
|
get {
|
object obj = ResourceManager.GetObject("temp_auth", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap Template {
|
get {
|
object obj = ResourceManager.GetObject("Template", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap UserKey {
|
get {
|
object obj = ResourceManager.GetObject("UserKey", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap _14
|
{
|
get
|
{
|
object obj = ResourceManager.GetObject("14", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap Lock1
|
{
|
get
|
{
|
object obj = ResourceManager.GetObject("Lock", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap Windows_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("Windows_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap 复制权限 {
|
get {
|
object obj = ResourceManager.GetObject("复制权限", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
}
|
}
|