import merge from "../help/merge.js";
|
import {calculateEncodingAttributes, getTotalWidthOfEncodings, getMaximumHeightOfEncodings} from "./shared.js";
|
|
class CanvasRenderer{
|
constructor(canvas, encodings, options){
|
this.canvas = canvas;
|
this.encodings = encodings;
|
this.options = options;
|
}
|
|
render(){
|
// Abort if the browser does not support HTML5 canvas
|
if (!this.canvas.getContext) {
|
throw new Error('The browser does not support canvas.');
|
}
|
|
this.prepareCanvas();
|
for(let i = 0; i < this.encodings.length; i++){
|
var encodingOptions = merge(this.options, this.encodings[i].options);
|
|
this.drawCanvasBarcode(encodingOptions, this.encodings[i]);
|
this.drawCanvasText(encodingOptions, this.encodings[i]);
|
|
this.moveCanvasDrawing(this.encodings[i]);
|
}
|
|
this.restoreCanvas();
|
}
|
|
prepareCanvas(){
|
// Get the canvas context
|
var ctx = this.canvas.getContext("2d");
|
|
ctx.save();
|
|
calculateEncodingAttributes(this.encodings, this.options, ctx);
|
var totalWidth = getTotalWidthOfEncodings(this.encodings);
|
var maxHeight = getMaximumHeightOfEncodings(this.encodings);
|
|
this.canvas.width = totalWidth + this.options.marginLeft + this.options.marginRight;
|
|
this.canvas.height = maxHeight;
|
|
// Paint the canvas
|
ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
if(this.options.background){
|
ctx.fillStyle = this.options.background;
|
ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
|
}
|
|
ctx.translate(this.options.marginLeft, 0);
|
}
|
|
drawCanvasBarcode(options, encoding){
|
// Get the canvas context
|
var ctx = this.canvas.getContext("2d");
|
|
var binary = encoding.data;
|
|
// Creates the barcode out of the encoded binary
|
var yFrom;
|
if(options.textPosition == "top"){
|
yFrom = options.marginTop + options.fontSize + options.textMargin;
|
}
|
else{
|
yFrom = options.marginTop;
|
}
|
|
ctx.fillStyle = options.lineColor;
|
|
for(var b = 0; b < binary.length; b++){
|
var x = b * options.width + encoding.barcodePadding;
|
|
if(binary[b] === "1"){
|
ctx.fillRect(x, yFrom, options.width, options.height);
|
}
|
else if(binary[b]){
|
ctx.fillRect(x, yFrom, options.width, options.height * binary[b]);
|
}
|
}
|
}
|
|
drawCanvasText(options, encoding){
|
// Get the canvas context
|
var ctx = this.canvas.getContext("2d");
|
|
var font = options.fontOptions + " " + options.fontSize + "px " + options.font;
|
|
// Draw the text if displayValue is set
|
if(options.displayValue){
|
var x, y;
|
|
if(options.textPosition == "top"){
|
y = options.marginTop + options.fontSize - options.textMargin;
|
}
|
else{
|
y = options.height + options.textMargin + options.marginTop + options.fontSize;
|
}
|
|
ctx.font = font;
|
|
// Draw the text in the correct X depending on the textAlign option
|
if(options.textAlign == "left" || encoding.barcodePadding > 0){
|
x = 0;
|
ctx.textAlign = 'left';
|
}
|
else if(options.textAlign == "right"){
|
x = encoding.width - 1;
|
ctx.textAlign = 'right';
|
}
|
// In all other cases, center the text
|
else{
|
x = encoding.width / 2;
|
ctx.textAlign = 'center';
|
}
|
|
ctx.fillText(encoding.text, x, y);
|
}
|
}
|
|
|
|
moveCanvasDrawing(encoding){
|
var ctx = this.canvas.getContext("2d");
|
|
ctx.translate(encoding.width, 0);
|
}
|
|
restoreCanvas(){
|
// Get the canvas context
|
var ctx = this.canvas.getContext("2d");
|
|
ctx.restore();
|
}
|
}
|
|
export default CanvasRenderer;
|