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2024-07-09 0552fcc8cb73fc3021e2915129f55a42ed3f20e5
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#region
 
using System;
using System.Collections.Generic;
using System.Drawing;
using CSFrameworkV5.Common;
using CSFrameworkV5.Core;
using DevExpress.XtraBars;
 
///*************************************************************************/
///*
///* 文件名    :ToolbarButtons.cs                           
///* 程序说明  : Toolbar自定义按钮
///* 原创作者  :www.csframework.com 
///* 
///* Copyright 2006-2021 C/S框架网 www.csframework.com
///*
///**************************************************************************/
 
#endregion
 
namespace CSFrameworkV5.Library.CommonClass
{
    /// <summary>
    ///     DevExpress按钮
    /// </summary>
    public class DevBarButtonInfo : IButtonInfo, IDisposable
    {
        private int _Authority = ButtonAuthority.NONE;
        private bool _BeginGroup;
        private BarButtonItem _btn;
        private OnButtonClick _clickEvent;
 
        //是否回收完毕
        private bool _disposed;
 
        private bool _ErrorOccurred;
 
        private int _Index = -1;
 
        public DevBarButtonInfo(BarManager barManager, string name,
            string caption, ToolBarGroup group, Image image,
            bool beginGroup, OnButtonClick clickEvent)
        {
            _btn = new BarButtonItem(barManager, caption);
            _btn.Glyph = image;
            _btn.PaintStyle = BarItemPaintStyle.CaptionGlyph;
            _btn.Name = name;
            _BeginGroup = beginGroup;
            _clickEvent = clickEvent;
            _btn.ItemClick += OnBarItemClick;
 
            GroupName = group.ToStringEx();
            IsLargeButton = true;
            Tag = caption; //默认为按钮标题
        }
 
        public DevBarButtonInfo(BarManager barManager, string name,
            string caption, ToolBarGroup group, Image image,
            bool beginGroup, bool isLargeButton, OnButtonClick clickEvent)
            : this(barManager, name, caption, group, image, beginGroup,
                clickEvent)
        {
            IsLargeButton = isLargeButton;
        }
 
        public int Authority
        {
            get => _Authority;
            set => _Authority = value;
        }
 
        public bool BeginGroup => _BeginGroup;
 
        public object Button => _btn;
 
        public string Caption
        {
            get => _btn.Caption;
            set => _btn.Caption = value;
        }
 
        public bool Enable
        {
            get => _btn.Enabled;
            set
            {
                _btn.Enabled = value;
 
                //按钮可用,设置为可见
                if (value) Visible = true;
            }
        }
 
        public bool ErrorOccurred
        {
            get => _ErrorOccurred;
            set => _ErrorOccurred = value;
        }
 
        public string GroupName { get; set; }
 
        public Image Image
        {
            get => null;
            set { }
        }
 
        public int Index
        {
            get => _Index;
            set => _Index = value;
        }
 
        public bool IsLargeButton { get; set; }
 
        public string Name
        {
            get => _btn.Name;
            set => _btn.Name = value;
        }
 
        public List<IButtonInfo> SubButtons => new List<IButtonInfo>();
 
        public object Tag
        {
            get => _btn.Tag;
            set => _btn.Tag = value;
        }
 
        public bool Visible
        {
            get => _btn.Visibility == BarItemVisibility.Always;
            set => _btn.Visibility =
                value ? BarItemVisibility.Always : BarItemVisibility.Never;
        }
 
        public void Dispose()
        {
            Dispose(true);
 
            //使垃圾回收器不调用该对象的终结器。
            GC.SuppressFinalize(this);
        }
 
        /// <summary>
        ///     释放资源
        /// </summary>
        /// <param name="disposing">是否需要释放那些实现IDisposable接口的托管对象</param>
        public void Dispose(bool disposing)
        {
            //已经释放,不处理
            if (_disposed) return;
 
            if (disposing)
            {
                //释放那些实现IDisposable接口的托管对象               
            }
 
            //
            //TODO:释放其他非托管资源
            //
 
            if (Image != null)
            {
                Image.Dispose();
                Image = null;
            }
 
            //必须标记已释放
            _disposed = true;
        }
 
        ~DevBarButtonInfo()
        {
            Dispose(false);
        }
 
        private void OnBarItemClick(object sender, ItemClickEventArgs e)
        {
            if (_clickEvent != null) _clickEvent(this);
        }
 
        private void OnClick(object sender, EventArgs e)
        {
            if (_clickEvent != null) _clickEvent(this);
        }
    }
 
    public class DevBarListButton : IButtonInfo, IDisposable
    {
        private int _Authority = ButtonAuthority.NONE;
        private bool _beginGroup;
        private BarSubItem _btn;
        private OnButtonClick _clickEvent;
 
        //是否回收完毕
        private bool _disposed;
 
        private bool _ErrorOccurred;
 
        private int _Index = -1;
        private List<IButtonInfo> _SubButtons;
 
        public DevBarListButton(BarManager barManager, string name,
            string caption, ToolBarGroup group, bool beginGroup,
            bool isLargeButton, Image image,
            OnButtonClick clickEvent, List<IButtonInfo> subItems)
        {
            _SubButtons = new List<IButtonInfo>();
            _btn = new BarSubItem(barManager, caption);
            _btn.Glyph = image;
            _btn.PaintStyle = BarItemPaintStyle.CaptionGlyph;
            _btn.Name = name;
            _beginGroup = beginGroup;
            _clickEvent = clickEvent;
            _btn.ItemClick += OnBarItemClick;
 
            Tag = caption; //默认为按钮标题
            GroupName = group.ToStringEx();
            IsLargeButton = isLargeButton;
 
            foreach (var btn in subItems)
            {
                _SubButtons.Add(btn);
                _btn.ItemLinks.Add(btn.Button as BarButtonItem);
            }
        }
 
        public int Authority
        {
            get => _Authority;
            set => _Authority = value;
        }
 
        public bool BeginGroup
        {
            get => _beginGroup;
            set => _beginGroup = value;
        }
 
        public object Button => _btn;
 
        public string Caption
        {
            get => _btn.Caption;
            set => _btn.Caption = value;
        }
 
        public bool Enable
        {
            get => _btn.Enabled;
            set
            {
                _btn.Enabled = value;
 
                //按钮可用,设置为可见
                if (value) Visible = true;
            }
        }
 
        public bool ErrorOccurred
        {
            get => _ErrorOccurred;
            set => _ErrorOccurred = value;
        }
 
        public string GroupName { get; set; }
 
        public Image Image
        {
            get => null;
            set { }
        }
 
        public int Index
        {
            get => _Index;
            set => _Index = value;
        }
 
        public bool IsLargeButton { get; set; }
 
        public string Name
        {
            get => _btn.Name;
            set => _btn.Name = value;
        }
 
        public List<IButtonInfo> SubButtons => _SubButtons;
 
        public object Tag
        {
            get => _btn.Tag;
            set => _btn.Tag = value;
        }
 
        public bool Visible
        {
            get => _btn.Visibility == BarItemVisibility.Always;
            set => _btn.Visibility =
                value ? BarItemVisibility.Always : BarItemVisibility.Never;
        }
 
        public void Dispose()
        {
            Dispose(true);
 
            //使垃圾回收器不调用该对象的终结器。
            GC.SuppressFinalize(this);
        }
 
        /// <summary>
        ///     释放资源
        /// </summary>
        /// <param name="disposing">是否需要释放那些实现IDisposable接口的托管对象</param>
        public void Dispose(bool disposing)
        {
            //已经释放,不处理
            if (_disposed) return;
 
            if (disposing)
            {
                //释放那些实现IDisposable接口的托管对象   
            }
 
            //
            //TODO:释放其他非托管资源
            //
 
            if (Image != null)
            {
                Image.Dispose();
                Image = null;
            }
 
            //必须标记已释放
            _disposed = true;
        }
 
        ~DevBarListButton()
        {
            Dispose(false);
        }
 
        /// <summary>
        ///     捕捉所有由按钮事件抛出的事件!
        /// </summary>
        private void OnBarItemClick(object sender, ItemClickEventArgs e)
        {
            try
            {
                if (_clickEvent != null) _clickEvent(this);
            }
            catch (Exception ex)
            {
                Msg.ShowException(ex);
            }
        }
    }
}