//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Gs.DevApp.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Gs.DevApp.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _3dcolumn_16x16 {
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get {
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object obj = ResourceManager.GetObject("3dcolumn_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _3dcolumn_32x32 {
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get {
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object obj = ResourceManager.GetObject("3dcolumn_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _3dcylinder_16x16 {
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get {
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object obj = ResourceManager.GetObject("3dcylinder_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap _3dcylinder_32x32 {
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get {
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object obj = ResourceManager.GetObject("3dcylinder_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap addcalculatedfield_16x16 {
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get {
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object obj = ResourceManager.GetObject("addcalculatedfield_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap addfooter_32x32 {
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get {
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object obj = ResourceManager.GetObject("addfooter_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap apply_32x32 {
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get {
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object obj = ResourceManager.GetObject("apply_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap area3d_16x16 {
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get {
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object obj = ResourceManager.GetObject("area3d_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap area3d_32x32 {
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get {
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object obj = ResourceManager.GetObject("area3d_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap bodepartment_16x16 {
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get {
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object obj = ResourceManager.GetObject("bodepartment_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap bodepartment_32x32 {
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get {
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object obj = ResourceManager.GetObject("bodepartment_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap bouser_16x16 {
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get {
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object obj = ResourceManager.GetObject("bouser_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap chartsshowlegend_32x32 {
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get {
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object obj = ResourceManager.GetObject("chartsshowlegend_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap checkbox_32x32 {
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get {
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object obj = ResourceManager.GetObject("checkbox_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap checkbox2_16x16 {
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get {
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object obj = ResourceManager.GetObject("checkbox2_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap checkbox2_32x32 {
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get {
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object obj = ResourceManager.GetObject("checkbox2_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap checkbox2_32x321 {
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get {
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object obj = ResourceManager.GetObject("checkbox2_32x321", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap convert_16x16 {
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get {
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object obj = ResourceManager.GetObject("convert_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap convert_32x32 {
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get {
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object obj = ResourceManager.GetObject("convert_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap converttorange_16x16 {
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get {
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object obj = ResourceManager.GetObject("converttorange_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap converttorange_32x32 {
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get {
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object obj = ResourceManager.GetObject("converttorange_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap doublenext_16x16 {
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get {
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object obj = ResourceManager.GetObject("doublenext_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap doubleprev_16x16 {
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get {
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object obj = ResourceManager.GetObject("doubleprev_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap download_32x32 {
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get {
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object obj = ResourceManager.GetObject("download_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap dropandhighlowlines_16x16 {
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get {
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object obj = ResourceManager.GetObject("dropandhighlowlines_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap dropandhighlowlines_32x32 {
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get {
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object obj = ResourceManager.GetObject("dropandhighlowlines_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap edit_32x32 {
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get {
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object obj = ResourceManager.GetObject("edit_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap editingfillleft_32x32 {
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get {
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object obj = ResourceManager.GetObject("editingfillleft_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap editname_32x32 {
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get {
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object obj = ResourceManager.GetObject("editname_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap exportfile_16x16 {
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get {
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object obj = ResourceManager.GetObject("exportfile_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap exportfile_32x32 {
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get {
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object obj = ResourceManager.GetObject("exportfile_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap filledradarwithoutmarkers_32x32 {
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get {
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object obj = ResourceManager.GetObject("filledradarwithoutmarkers_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap first_16x16 {
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get {
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object obj = ResourceManager.GetObject("first_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap first_32x32 {
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get {
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object obj = ResourceManager.GetObject("first_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap first_32x321 {
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get {
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object obj = ResourceManager.GetObject("first_32x321", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap forcetesting_16x16 {
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get {
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object obj = ResourceManager.GetObject("forcetesting_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap forcetesting_32x32 {
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get {
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object obj = ResourceManager.GetObject("forcetesting_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap fullstackedcolumn3d_32x32 {
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get {
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object obj = ResourceManager.GetObject("fullstackedcolumn3d_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap groupbyresource_32x32 {
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get {
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object obj = ResourceManager.GetObject("groupbyresource_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap knowledgebasearticle_16x16 {
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get {
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object obj = ResourceManager.GetObject("knowledgebasearticle_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap last_16x16 {
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get {
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object obj = ResourceManager.GetObject("last_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap legendnone2_32x32 {
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get {
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object obj = ResourceManager.GetObject("legendnone2_32x32", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap linktoprevious_16x16 {
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get {
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object obj = ResourceManager.GetObject("linktoprevious_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
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internal static System.Drawing.Bitmap listmultilevel_16x16 {
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get {
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object obj = ResourceManager.GetObject("listmultilevel_16x16", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
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internal static System.Drawing.Bitmap login_bg1 {
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get {
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object obj = ResourceManager.GetObject("login_bg1", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
|
}
|
}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap login_bg2 {
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get {
|
object obj = ResourceManager.GetObject("login_bg2", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap login_bg222 {
|
get {
|
object obj = ResourceManager.GetObject("login_bg222", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap login_bg6 {
|
get {
|
object obj = ResourceManager.GetObject("login_bg6", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap mapit_16x16 {
|
get {
|
object obj = ResourceManager.GetObject("mapit_16x16", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap meeting_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("meeting_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap publicfix_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("publicfix_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap removegroupfooter_16x16 {
|
get {
|
object obj = ResourceManager.GetObject("removegroupfooter_16x16", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap removegroupfooter_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("removegroupfooter_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap renamedatasource_16x16 {
|
get {
|
object obj = ResourceManager.GetObject("renamedatasource_16x16", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap renamedatasource_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("renamedatasource_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap reviewingpane_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("reviewingpane_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap salesperiodlifetime_16x16 {
|
get {
|
object obj = ResourceManager.GetObject("salesperiodlifetime_16x16", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap salesperiodlifetime_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("salesperiodlifetime_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap serieslines_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("serieslines_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap show_16x16 {
|
get {
|
object obj = ResourceManager.GetObject("show_16x16", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap show_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("show_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap task_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("task_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap time2_16x16 {
|
get {
|
object obj = ResourceManager.GetObject("time2_16x16", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap trackingchanges_allmarkup_16x16 {
|
get {
|
object obj = ResourceManager.GetObject("trackingchanges_allmarkup_16x16", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap trackingchanges_allmarkup_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("trackingchanges_allmarkup_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap trackingchanges_trackchanges_16x16 {
|
get {
|
object obj = ResourceManager.GetObject("trackingchanges_trackchanges_16x16", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap trackingchanges_trackchanges_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("trackingchanges_trackchanges_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap user_16x16 {
|
get {
|
object obj = ResourceManager.GetObject("user_16x16", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap user_16x161 {
|
get {
|
object obj = ResourceManager.GetObject("user_16x161", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
|
/// <summary>
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
/// </summary>
|
internal static System.Drawing.Bitmap usergroup_32x32 {
|
get {
|
object obj = ResourceManager.GetObject("usergroup_32x32", resourceCulture);
|
return ((System.Drawing.Bitmap)(obj));
|
}
|
}
|
}
|
}
|