/*!
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* XRegExp Unicode Base 4.0.0
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* <xregexp.com>
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* Steven Levithan (c) 2008-2017 MIT License
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*/
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export default (XRegExp) => {
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/**
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* Adds base support for Unicode matching:
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* - Adds syntax `\p{..}` for matching Unicode tokens. Tokens can be inverted using `\P{..}` or
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* `\p{^..}`. Token names ignore case, spaces, hyphens, and underscores. You can omit the
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* braces for token names that are a single letter (e.g. `\pL` or `PL`).
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* - Adds flag A (astral), which enables 21-bit Unicode support.
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* - Adds the `XRegExp.addUnicodeData` method used by other addons to provide character data.
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*
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* Unicode Base relies on externally provided Unicode character data. Official addons are
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* available to provide data for Unicode categories, scripts, blocks, and properties.
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*
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* @requires XRegExp
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*/
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// ==--------------------------==
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// Private stuff
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// ==--------------------------==
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// Storage for Unicode data
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const unicode = {};
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// Reuse utils
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const dec = XRegExp._dec;
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const hex = XRegExp._hex;
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const pad4 = XRegExp._pad4;
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// Generates a token lookup name: lowercase, with hyphens, spaces, and underscores removed
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function normalize(name) {
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return name.replace(/[- _]+/g, '').toLowerCase();
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}
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// Gets the decimal code of a literal code unit, \xHH, \uHHHH, or a backslash-escaped literal
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function charCode(chr) {
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const esc = /^\\[xu](.+)/.exec(chr);
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return esc ?
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dec(esc[1]) :
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chr.charCodeAt(chr[0] === '\\' ? 1 : 0);
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}
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// Inverts a list of ordered BMP characters and ranges
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function invertBmp(range) {
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let output = '';
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let lastEnd = -1;
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XRegExp.forEach(
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range,
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/(\\x..|\\u....|\\?[\s\S])(?:-(\\x..|\\u....|\\?[\s\S]))?/,
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(m) => {
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const start = charCode(m[1]);
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if (start > (lastEnd + 1)) {
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output += `\\u${pad4(hex(lastEnd + 1))}`;
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if (start > (lastEnd + 2)) {
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output += `-\\u${pad4(hex(start - 1))}`;
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}
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}
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lastEnd = charCode(m[2] || m[1]);
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}
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);
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if (lastEnd < 0xFFFF) {
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output += `\\u${pad4(hex(lastEnd + 1))}`;
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if (lastEnd < 0xFFFE) {
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output += '-\\uFFFF';
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}
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}
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return output;
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}
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// Generates an inverted BMP range on first use
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function cacheInvertedBmp(slug) {
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const prop = 'b!';
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return (
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unicode[slug][prop] ||
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(unicode[slug][prop] = invertBmp(unicode[slug].bmp))
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);
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}
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// Combines and optionally negates BMP and astral data
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function buildAstral(slug, isNegated) {
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const item = unicode[slug];
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let combined = '';
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if (item.bmp && !item.isBmpLast) {
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combined = `[${item.bmp}]${item.astral ? '|' : ''}`;
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}
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if (item.astral) {
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combined += item.astral;
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}
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if (item.isBmpLast && item.bmp) {
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combined += `${item.astral ? '|' : ''}[${item.bmp}]`;
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}
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// Astral Unicode tokens always match a code point, never a code unit
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return isNegated ?
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`(?:(?!${combined})(?:[\uD800-\uDBFF][\uDC00-\uDFFF]|[\0-\uFFFF]))` :
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`(?:${combined})`;
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}
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// Builds a complete astral pattern on first use
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function cacheAstral(slug, isNegated) {
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const prop = isNegated ? 'a!' : 'a=';
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return (
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unicode[slug][prop] ||
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(unicode[slug][prop] = buildAstral(slug, isNegated))
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);
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}
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// ==--------------------------==
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// Core functionality
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// ==--------------------------==
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/*
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* Add astral mode (flag A) and Unicode token syntax: `\p{..}`, `\P{..}`, `\p{^..}`, `\pC`.
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*/
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XRegExp.addToken(
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// Use `*` instead of `+` to avoid capturing `^` as the token name in `\p{^}`
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/\\([pP])(?:{(\^?)([^}]*)}|([A-Za-z]))/,
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(match, scope, flags) => {
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const ERR_DOUBLE_NEG = 'Invalid double negation ';
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const ERR_UNKNOWN_NAME = 'Unknown Unicode token ';
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const ERR_UNKNOWN_REF = 'Unicode token missing data ';
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const ERR_ASTRAL_ONLY = 'Astral mode required for Unicode token ';
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const ERR_ASTRAL_IN_CLASS = 'Astral mode does not support Unicode tokens within character classes';
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// Negated via \P{..} or \p{^..}
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let isNegated = match[1] === 'P' || !!match[2];
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// Switch from BMP (0-FFFF) to astral (0-10FFFF) mode via flag A
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const isAstralMode = flags.includes('A');
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// Token lookup name. Check `[4]` first to avoid passing `undefined` via `\p{}`
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let slug = normalize(match[4] || match[3]);
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// Token data object
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let item = unicode[slug];
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if (match[1] === 'P' && match[2]) {
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throw new SyntaxError(ERR_DOUBLE_NEG + match[0]);
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}
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if (!unicode.hasOwnProperty(slug)) {
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throw new SyntaxError(ERR_UNKNOWN_NAME + match[0]);
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}
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// Switch to the negated form of the referenced Unicode token
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if (item.inverseOf) {
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slug = normalize(item.inverseOf);
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if (!unicode.hasOwnProperty(slug)) {
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throw new ReferenceError(`${ERR_UNKNOWN_REF + match[0]} -> ${item.inverseOf}`);
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}
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item = unicode[slug];
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isNegated = !isNegated;
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}
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if (!(item.bmp || isAstralMode)) {
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throw new SyntaxError(ERR_ASTRAL_ONLY + match[0]);
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}
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if (isAstralMode) {
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if (scope === 'class') {
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throw new SyntaxError(ERR_ASTRAL_IN_CLASS);
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}
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return cacheAstral(slug, isNegated);
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}
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return scope === 'class' ?
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(isNegated ? cacheInvertedBmp(slug) : item.bmp) :
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`${(isNegated ? '[^' : '[') + item.bmp}]`;
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},
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{
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scope: 'all',
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optionalFlags: 'A',
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leadChar: '\\'
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}
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);
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/**
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* Adds to the list of Unicode tokens that XRegExp regexes can match via `\p` or `\P`.
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*
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* @memberOf XRegExp
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* @param {Array} data Objects with named character ranges. Each object may have properties
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* `name`, `alias`, `isBmpLast`, `inverseOf`, `bmp`, and `astral`. All but `name` are
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* optional, although one of `bmp` or `astral` is required (unless `inverseOf` is set). If
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* `astral` is absent, the `bmp` data is used for BMP and astral modes. If `bmp` is absent,
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* the name errors in BMP mode but works in astral mode. If both `bmp` and `astral` are
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* provided, the `bmp` data only is used in BMP mode, and the combination of `bmp` and
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* `astral` data is used in astral mode. `isBmpLast` is needed when a token matches orphan
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* high surrogates *and* uses surrogate pairs to match astral code points. The `bmp` and
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* `astral` data should be a combination of literal characters and `\xHH` or `\uHHHH` escape
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* sequences, with hyphens to create ranges. Any regex metacharacters in the data should be
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* escaped, apart from range-creating hyphens. The `astral` data can additionally use
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* character classes and alternation, and should use surrogate pairs to represent astral code
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* points. `inverseOf` can be used to avoid duplicating character data if a Unicode token is
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* defined as the exact inverse of another token.
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* @example
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*
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* // Basic use
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* XRegExp.addUnicodeData([{
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* name: 'XDigit',
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* alias: 'Hexadecimal',
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* bmp: '0-9A-Fa-f'
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* }]);
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* XRegExp('\\p{XDigit}:\\p{Hexadecimal}+').test('0:3D'); // -> true
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*/
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XRegExp.addUnicodeData = (data) => {
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const ERR_NO_NAME = 'Unicode token requires name';
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const ERR_NO_DATA = 'Unicode token has no character data ';
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let item;
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for (let i = 0; i < data.length; ++i) {
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item = data[i];
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if (!item.name) {
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throw new Error(ERR_NO_NAME);
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}
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if (!(item.inverseOf || item.bmp || item.astral)) {
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throw new Error(ERR_NO_DATA + item.name);
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}
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unicode[normalize(item.name)] = item;
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if (item.alias) {
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unicode[normalize(item.alias)] = item;
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}
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}
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// Reset the pattern cache used by the `XRegExp` constructor, since the same pattern and
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// flags might now produce different results
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XRegExp.cache.flush('patterns');
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};
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/**
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* @ignore
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*
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* Return a reference to the internal Unicode definition structure for the given Unicode
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* Property if the given name is a legal Unicode Property for use in XRegExp `\p` or `\P` regex
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* constructs.
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*
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* @memberOf XRegExp
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* @param {String} name Name by which the Unicode Property may be recognized (case-insensitive),
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* e.g. `'N'` or `'Number'`. The given name is matched against all registered Unicode
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* Properties and Property Aliases.
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* @returns {Object} Reference to definition structure when the name matches a Unicode Property.
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*
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* @note
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* For more info on Unicode Properties, see also http://unicode.org/reports/tr18/#Categories.
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*
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* @note
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* This method is *not* part of the officially documented API and may change or be removed in
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* the future. It is meant for userland code that wishes to reuse the (large) internal Unicode
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* structures set up by XRegExp.
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*/
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XRegExp._getUnicodeProperty = (name) => {
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const slug = normalize(name);
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return unicode[slug];
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};
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};
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